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Song of Horror, is a cinematic third-person survival horror. Help Daniel Noyer, our protagonist, solve a mystery threatening his very existence by controlling not only him, but up to 16 playable characters.

Song of Horror focuses on its narrative, featuring a story influenced by horror masters such as Poe, Lovecraft and M.R. James; on The Presence, the game’s relentless AI, capable of procedurally generating dangers of all kinds, and on the permanent death of its cast.

The game brings back the dread of the old-school classics along with modern and innovative mechanics.

The Features.

The pieces of the puzzle

A THRILLING, MOVIE-LIKE EXPERIENCE

Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.

16 PLAYABLE CHARACTERS

Control Daniel as well as several other men and women, both acquaintances and strangers. They will explore an array of locations, designed by actual architects, solving riddles while avoiding an untimely end. How far will each of them go? Who will continue their tale alongside Daniel? That is up to you.

NORMAL, EVERYDAY PEOPLE

No heroes, no supermen, no superwomen. Real-life, ordinary folks. From the advertiser to the sales director, from the alarms technician to the doctor and the shop clerk. None of them can make it on their own.

LIFE IS FLEETING

There is no health nor sanity bar. The only thing that matters is: can you continue? If you crumble halfway, will the next character make it?

DEATH HAS MANY DOORS

There are no combats, but that doesn’t mean you don’t have to fight. There are no enemies, but that doesn’t mean you aren’t being hunted. There are no defenses, and yes, that does mean you must do whatever it takes to survive.

CAREFUL EXPLORATION

The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. There is no prize for first arrival at the end line; the prize is to arrive at all.
CONTACT US.
Address
C/ Albasanz, 75. Madrid. Spain
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